mesh

Mesh generation and adaptation

This is the first paper we propose a new concept: optimal Delaunay triangulation (ODT) for the mesh adaptation.


We then apply the ODT to the mesh smoothing to improve the mesh quality. The algorithms are developed for any dimensions but the numerical examples are restricted to 2-D. Later on, a French research group did the 3-D numerical examples using our approach. See ftp://ftp-sop.inria.fr/geometrica/alliez/vtm.pdf


This is a paper devoted to the anisotropic interpolation error analysis on ODT although the concept ODT is not explicitly stated out.


We apply ODT to obtain sharp estimates of some constants in the sphere covering problem and optimal polytope approximation of convex bodies


This is a paper to explicitly write out some constants which are important in the theory of approximation.


Recently the ODT is used quite often to generate shape regular tetrahedral meshes in three dimensions by computer scienist; see, e.g. the following two papers on ACM SIGGRAPH (SIGGRAPH is widely considered the most prestigious forum for the publication of computer graphics research).

 ...our results indicate that in practice, our minimization procedure generates well-shaped 
tets inside the domain, with better radius ratio distribution curves than any of the tet
meshes we came across.  
 Among the large body of work in mesh opti mization, the
Optimal Delaunay Triangulation approach (ODT for short) stands out, as
it casts both geometric and topological mesh improvement as a single,
unified functional optimization [Chen and Xu 2004; Chen 2004] that
tries to minimize in R4 the volume be- tween a paraboloid and the
linear interpolation of the mesh vertices lifted onto the paraboloid.